Saarthal where is the key
Once you reach the bridge leading to the college, you will be stopped and the First Lessons quest will be initiated. Complete this quest to automatically begin the Under Saarthal quest, during which Saarthal's marker will appear on your map.
Tolfdir and the students will begin their travel to Saarthal, though it will take them four in-game hours to do so. Once they have arrived there, Tolfdir will unlock the door for you after some dialogue, then lead you and the students into Saarthal Excavation. At first, you will have access only to the first half of the zone, but you will gain access to the rest once you find the Ancient Amulet and equip it.
This can be found at the northernmost point of the area. Continue through the north-leading passage, and once Tolfdir joins you, carry out some dialogue until you he recommends to search the coffins. Saarthal Excavation key?
Forbidden Legend quest » Fri May 25, am. So yea, you'll have to spoil the opening quest in order to get in im afraid. Well during the first quest for the mage college, you will go to the ruin, which will then be unlocked, during the events of the quest you will end up fighting the enemy who happens to carrry what you need for the quest you're currently on..
Go to winter hold college and do what they tell you and then it takes you straight to saarthal. Basically one of the first quests for the College is to explore the Saarthal Excavation Site, which is when that door will become unlocked and you'll receive that fragment of the amulet.
I believe they designed that mission thinking you'd discover the Saarthal Fragment first. I'm kind of stuck at this as well. Basically I discovered the first two parts and was notified via the quests menu that the third item is in the Saarthal dungeon. The fourth artifact is the Saarthal Amulet.
Once retrieved, you'll be trapped inside the room. Go back to the bars that now block your exit and speak to Tolfdir who will come to help. Do as instructed and use the amulet to escape the trap by equipping it, then cast a spell any spell on the wall where the amulet was.
Doing so breaks down the wall, after which Tolfdir passes through expecting you to be behind him. Once in the room, you will have a vision from Nerien, a member of the Psijic Order. After you inform Tolfdir about the vision, he suggests looking around a bit. You might have draugrs to deal with your immediate future.
And after speaking to Tolfdir and telling him about your vision a Draugr and a Restless Draugr will burst from their coffins. Follow Tolfdir around the corner and down the ramp no enemies.
Use the lever on the right to open the gate. Be ready for a fight. As soon as you enter you'll be confronted with a number of Draugr , but they should be easy enough to dispatch with Tolfdir and perhaps a companion, housecarl or follower at your side.
This room may be leveled, but you will have to deal with at least 4 Draugr before you enter into another dialog with Tolfdir. Tolfdir will stay behind, but asks you to press on. Pull the two chains on either side of the door on the far side of the room to uncover a door to the next area. No one will attack you in the first room so check the small and large burial urns for loot leveled gold , gems and potions. In the next larger room you'll see a light in the corner.
Beware the corner as there is Fire Rune waiting for a misplaced foot circular mark on the floor glowing orange. Moving through the room will trigger the Draugrs that are waiting for you, send a firebolt or similar spell down the hall to wake them if you want them to come to you. One will attack in the first section, turn the corner for two more. A third can join the fight from upstairs and he will be a Restless Draugr wielding a bow and arrow so beware if the fight against the first couple starts to drag on.
Go upstairs and turn left towards the coffin empty and head towards it. A soul gem , coin purse and burial urn will be on your right. Once the need for loot subsides head past the coffin and through the doorway. Gold and potions straight ahead. Go left after and around the corner. Careful of the poisonous arrow floor trap as you move down the ramp. Beyond this trap are more powerful draugrs depending on your level.
They could be anything from a normal Draugr to Restless one and a Draugr Wight. You can touch the poisonous arrow trap to wake them and then fight them as they come up the ramp or go attack them as they wake. No more enemies in the next room, but you will have to arrange six pillars to open the door ahead. The solution is on the wall behind each pillar.
Be careful as a wrong combination will result in some poisonous darts fired from the walls. Go through the door and around the corner.
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