Jak 2 how long
In his final moments, Baron Praxis says that Jak is the "supreme weapon". Daxter recovers the Stone, disarms the bomb, and saves the world. Kor reveals the boy as young Jak, and demands that Jak give him the Precursor Stone. The Precursor Stone is finally opened, and a hologram of a Precursor appears. Samos and Keira arrive with the now-completed Rift Rider to send the younger versions of Samos and Jak to the past, so they may prepare everything for the present.
In the end, the group is celebrating at the Saloon, which Daxter takes over and renames "the Naughty Ottsel ".
Sig reappears, to the excitement of all present, having survived his seemingly fatal battle with the giant Metal-pede. Samos mourns the deaths of all those who gave their lives in pursuit of peace and justice in Haven City. Finally, Sig gives Jak the ruby key, an artefact to bypass all security in Haven City, and says he's designated driver. Jak grins and adamantly says he is done with adventures.
Samos cryptically comments that they may not be done, and may yet meet Mar. The game ends as the camera pans to a beautiful, fireworks filled sky as the end credits begin to roll. Following development of The Precursor Legacy , Naughty Dog stated that they would develop a new game in the Jak and Daxter series if people liked the characters of the world.
This caused Naughty Dog to question whether to continue the series at all, but Sony persuaded them due to how many within Sony and Naughty Dog loved the character, leading to Naughty Dog making Jak and Daxter more mature as a compromise.
The game went on to sell admirably, eventually selling 2. This time, the developers wanted to go further in ambition, and wished to emphasize storytelling greatly. As one of the biggest ambitions of Naughty Dog for Jak II , the storytelling was greatly expanded upon. One of the biggest changes was the large increase in the number of cutscenes, and giving the cutscenes their own music, a thing the developers in retrospect attributed as a great improvement.
With the storytelling and settings changes, greater emphasis was placed on the development of characters and world building. There are fewer characters encountered in Jak II than in The Precursor Legacy , though each one is given much more in-depth character development, a larger role in the story, and many more lines of dialog. While many characters in The Precursor Legacy were only tied to a single mission, most characters introduced Jak II appeared in many more, and many also reappeared in future sequels.
The characters in Jak II were often far more intimidating or ruthless, whereas many in The Precursor Legacy were lighthearted. Villains also have more clear-cut motivations and expansion, while heroes have many more grey areas in morality. In terms of world building, the world is more consistently built, and deep in lore. The technology in Jak II was largely reused from the previous game, particularly in the technology that allows the game to be run seamlessly with no loading times.
A notable change, however, is the improvement in graphics. Character models are more detailed, with a far higher polygon count; while Jak's character model was made of 3, polygons in The Precursor Legacy , in Jak II , his cinematic model has almost 15, Fitting with the change to a much darker setting, the soundtrack is also much more cinematic. The background music adds instrument layers depending on what changed on screen.
Jak pulling out the Morph Gun, riding the JET-Board or riding a zoomer while in Haven City would each trigger an additional layer added for the vast majority of location themes, as well as a layer added sometimes when the Metal Heads attacked. At other times, such as when fighting the Krimzon Guard in Haven City, the soundtrack would change completely. IGN stated that the though "the story is what drives this game forward", ultimately they were most impressed by "the perfect blend of platforming elements and action-shooting that are so good, feel so right -- and with guns that feel so good", and called it "one of the very best games on PS2".
Much like the rest of the games in the series, Jak II reached "Greatest Hits" status, indicated over 1 million units sold in the US alone. The game sold poorly in Japan, as Naughty Dog noted in retrospect that the sales in Japan were "horrendous", feeling that it was the "darker play" that "completely alienated Japan". The game changed the Jak and Daxter series heavily, as the series took a much more mature direction after the game.
The storytelling improvements from Jak II marked a huge turning point in Naughty Dog, as they incorporated these elements into future games such as Uncharted and The Last of Us. Ultimately, Naughty Dog expressed no regrets over the change in direction, calling it "the decision we had to make", and stating that "[Jason and Andy at Naughty Dog] had to mature this franchise if they wanted it to compete long term", referring to the changing demographics and industry. Bruce Straley Erick Pangilinan.
Josh Mancell Larry Hopkins. Jak and Daxter Wiki Explore. Main Page Discuss All Pages. Zoomers Buggies Race cars Airships. Add new Content page File Multiple files.
Explore Wikis Community Central. Register Don't have an account? Jak II. Edit source History Talk 0. See also: Jak II script. PlayStation Blog. Sony Interactive Entertainment. Interview with Naughty Dog staff. GameSpot Jak II review. Pushsquare Jak and Daxter collection Review.
Naughty Dog. Cancel Save. Universal Conquest Wiki. Game Informer. Jason Rubin. Evan Wells. Mike Erwin. Max Casella. Warren Burton. Clancy Brown. If you just playing the sorry then jak 2 might be around 15 hours. User Info: Moondoggie Servbot kotaku. User Info: XGhoul. More topics from this board Was there a reason Keira had such a reduced role in Jak 3?
Jak 3 - How to use launch jump on grind rails? Side Quest 1 Answer Any difference between the hover cars in Jak 2? Build 2 Answers Why are all the cutscenes skipping automatically?
Tech Support 1 Answer Game Freeze? Tech Support 3 Answers Do you have to quit the game and start it up again to switch games like in other HD collections? General 2 Answers. Ask A Question. Browse More Questions.
How hilarious. You just set off my trap card. Your death approaches. Playing: Destiny, Pokemon all of them, all the time. User Info: alwhiz. Jak 1 and 3 can take around 8 to 15 hours on your first try, depending on whether or not you want you want to collect anything or do any of the side missions - however, Jak II can take 15 to 25 hours on your first try, which again, depends on if you get sidetracked or not User Info: velcrosoup So if saying what the hell is bad, then saying what the McDonalds is bad too.
User Info: sarevokmb. Everyone else is just wrong. Easy there buddy, but yeah thats how long it takes me to beat them. Why does the game keep telling me?
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