Where is heroic magisters terrace
They hit for about base. It is of high importance to pull only one group of fish, two groups will probably kill your AoEers and three your group, because of AoE damage caps. After spending seconds in this room, an event will occur. A blood elf will walk into the room, and feed her fish.
If you attack her, all remaining fish will go for your group. Using AoE to take them down works when you have a mage, hunter, or paladin tank in your group. Warlocks tend to do high AE damage, but need help from one of these three abilities to prevent getting killed. There should be no nearby players, simple as that. Face him towards the other end of the room. When you kill an add, you recieve a debuff that lasts 30 seconds.
Now for the tactics. There are two varieties. I will focus on my favorite version first, the slow DPS fashion. First of all, he can be tanked by any dps with high aggro generation and full arcane resistance. Warlocks in particular tend to do well because of high hp pools and Fel Armor. Here is the table with or more arcane resistance.
His damage on tanks with full resist gear is an average of His damage on tanks without any resistance is Talents may further reduce this damage, but you can clearly see that resistance gear is very, very good here. Start off, with your tank getting some aggro on him. The solution is very simple, let the debuffs run out, or take them out with the following abilities:.
The whole point of it is to not go insane and pewpew. As you will get swarmed by all the adds. Your healer simply heals through the debuff, or you use abilities such as drain life, potions, healthstones, bandages, and so forth. Greater or Major Arcane resistance potions are very good on this fight.
Again, he summons two adds, you take them out, then stop all dps again. Your tank should have plenty of aggro generation. Because of the enrage, having no debuffs on the dps during this would kill you before you can take him down. Thus, you will now start dpsing. Take him below 25, have one debuff on each dpser and one on the tank, and have everyone go all out after you get these debuffs.
Kill the boss before the group dies, and you win. When you have an offhealer in your group, you can be a bit more careless with the buffs. You have to get two of them off in some way the abilities or waiting , and the other eight can be spread out between the two DPS and tank three on both dps, two on the tank, or all on one person that has a high hp pool the second healer will spamheal that one person then.
All of the eight debuffs together will tick for between and damage, so lots of healing is required. DPS as hard as you can as soon as he goes below half, and with all those debuffs, 20k crits might save you. This tactic tends to be chaotic and risky though, and is generally not recommended for novice groups. In addition, the group composition requirement makes it mostly out -of-the-way for most groups anyway.
The warrior had to blow his shieldwall, and still died through the enrage, while his dps saved the day ever seen prot warriors do 1. Have your group gather up at the end of the terrace. Pull the droids into the upper part of the hallway one by one, then proceed down. Pull the left-hand group of five, the patrol, then the middle group all into the hallway.
Depending on the group composition you might or might not want to clear the room. Fight the robot in the small subsection room, have your group stick together on him a bit. You now have half a clear boss room, and a fully cleared room before it as space to fight in. These are solo-pulls which are immune to CC.
They hit the tank for reasonable amounts of damage, and random group members for k as well two randomly targeted members every seconds, green beam.
These tend to be the easiest pulls of the instance. For some reason, threat generation on these mobs is lower than on other mobs. Pay attention to your aggro level as DPS or healer.
Stunning him when you fight him will also help. He tends to be quite hard to trap. He has both high hit points and moderate armor. Nagas deal very large amounts of damage to your group with their AoE abilities 2. She tends to be difficult to trap, but not very hard. She has high hp and low armor. She has a six-second seduce spell that does 3. The cooldown of it seems to be seconds. Log in , it's free! An alternative version of this wiki is now operational and ready for use.
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History Talk An overview of the exterior, as seen from atop the Inn of the Sun's Reach Harbor. The Solar Vigil, a balcony overlooking Sunwell Plateau.
The Scrying Orb shows a cinematic. Kalec stands nearby. Grand Magister's Asylum, Kael'thas Sunstrider's inner sanctum. RDF feed. Patch date. Universal Conquest Wiki. Hate ads? The Assembly Chamber Selin Fireheart. Magisters' Terrace Halls Vexallus. Grand Magister's Asylum Kael'thas Sunstrider. Sunblade Blood Knight.
Hits decently hard. Heals with Holy Light 16k heal. Uses a stealable seal Seal of Wrath that adds large amounts of holy damage to each melee and spells. Can be mind controlled, sheeped, seduced or trapped. Sunblade Mage Guard. Can be mind controlled, sheeped, seduced, or trapped. Sunblade Magister. Uses Arcane Nova and Frostbolt. Immune to Mind Control and Seduce. Can be sheeped. Sunblade Warlock. Repeatedly casts Incinerate fire damage, fire damage if the target is afflicted with Immolate and occasionally casts Immolate.
Has a stealable fel armor buff that provides spell damage. An overview of the exterior, as seen from atop the Inn of the Sun's Reach Harbor. The Solar Vigil, a balcony overlooking Sunwell Plateau.
The Scrying Orb shows a cinematic. Kalec stands nearby. Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged.
Explore Wikis Community Central. Register Don't have an account? Magisters' Terrace. View source. History Talk This section concerns content related to the Warcraft novels , novellas , or short stories. This section concerns content related to Legion. Subzones of Magisters' Terrace.
Subzones of the Isle of Quel'Danas. Isle of Quel'Danas category. Instanced dungeons and raids. Instance portal Instances by level Instance attunement Instances by continent. The Burning Crusade. There are no achievements awards for individual boss encounters for making him to do something. The main anagonist race in this dungeon are Blood Elves The instance was released in the Burning Crusade expansion.
The dungeon contains 4 bosses. The end boss of Magisters Terrace is Kael'thas Sunstrider. Magisters Terrace nestled high on a hill on the Isle is where Kael'thas Sunstrider escaped to when he was defeated in Tempest Keep. There is no requirement however that you must kill him in Tempest Keep before taking him on here.
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